If you open the world settings, the level lighting quality is missing.
This is a regression from 4.13.
Note The setting was included in main CL 3149070
Result: The Level Lighting Quality is NOT listed in this section.
Expected: The Level Lighting Quality is listed in this section.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
Why does the REMOVE method of map container remove elements have memory leaks?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37385 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.14 |
Created | Oct 17, 2016 |
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Resolved | Oct 18, 2016 |
Updated | Apr 27, 2018 |