Deactivated components are ticking one additional time after being deactivated.
Result: Notice that the Component Deactivated message appears, and then the component ticks once more before stopping tick.
Expected: The component would not tick an additional time after the component is deactivated
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.12, 4.13, 4.15 |
Target Fix | 4.15 |
Fix Commit | 3209347 |
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Main Commit | 3227721 |
Created | Oct 18, 2016 |
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Resolved | Nov 23, 2016 |
Updated | Apr 27, 2018 |