Issue no longer occurs in 4.14
Deploying a project to a mobile device that runs an EQS Query is causing the game to crash on the device.
This has been tested with a Galaxy Note 4 and iPhone 5s.
Attached are the logs from the devices.
Result: Splash screen shows and then project crashes on the device
D/UE4(18462): Assertion failed: GetDefault<TypeItem>()->GetValueSize() == sizeof(TypeValue) [File:Runtime/AIModule/Classes\EnvironmentQuery/EnvQueryTypes.h] [Line: 859] 10-19 06:38:00.724: D/UE4(18462): libUE4.so!FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...) 10-19 06:38:00.724: D/UE4(18462): libUE4.so!void FEnvQueryInstance::AddItemData<UEnvQueryItemType_Actor, AActor*>(AActor*) 10-19 06:38:00.724: D/UE4(18462): libUE4.so!UEnvQueryGenerator_ActorsOfClass::GenerateItems(FEnvQueryInstance&) const 10-19 06:38:00.724: D/UE4(18462): libUE4.so!FEnvQueryInstance::ExecuteOneStep(double) 10-19 06:38:00.724: D/UE4(18462): libUE4.so!UEnvQueryManager::Tick(float) 10-19 06:38:00.724: D/UE4(18462): libUE4.so!FTickableGameObject::TickObjects(UWorld*, int, bool, float) 10-19 06:38:00.724: D/UE4(18462): libUE4.so!UWorld::Tick(ELevelTick, float) 10-19 06:38:00.724: D/UE4(18462): libUE4.so!UGameEngine::Tick(float, bool) 10-19 06:38:00.724: D/UE4(18462): libUE4.so!FEngineLoop::Tick() 10-19 06:38:00.724: D/UE4(18462): libUE4.so!AndroidMain(android_app*) 10-19 06:38:00.724: D/UE4(18462): libUE4.so!android_main() 10-19 06:38:00.724: D/UE4(18462): libUE4.so![Unknown]() 10-19 06:38:00.724: D/UE4(18462): libc.so!__thread_entry() 10-19 06:38:00.724: D/UE4(18462): libc.so!pthread_create()
Head over to the existing Questions & Answers thread and let us know what's up.
6 |
Fix Commit | 3187739 |
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Created | Oct 19, 2016 |
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Resolved | Nov 8, 2016 |
Updated | Sep 16, 2019 |