One off editor crash.
[Link Removed]
Error Message
Access violation - code c0000005 (first/second chance not available)
Call Stack of Most Recent Crash
ANavLinkProxy::GetComponentsBoundingBox() navlinkproxy.cpp:189
ANavLinkProxy::GetNavigationBounds() navlinkproxy.cpp:144
UNavigationSystem::AddElementToNavOctree() navigationsystem.cpp:2345
UNavigationSystem::ConditionalPopulateNavOctree() navigationsystem.cpp:534
UNavigationSystem::OnWorldInitDone() navigationsystem.cpp:695
UNavigationSystem::InitializeForWorld() navigationsystem.cpp:2207
UEditorEngine::Map_Load() editorserver.cpp:2542
UEditorEngine::HandleMapCommand() editorserver.cpp:6005
UEditorEngine::Exec() editorserver.cpp:5486
UUnrealEdEngine::Exec() unrealedsrv.cpp:622
FEditorFileUtils::LoadMap() filehelpers.cpp:2178
FLevelEditorActionCallbacks::SaveAs() leveleditoractions.cpp:381
TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl.h:1017
FUICommandList::ExecuteAction() uicommandlist.cpp:92
SMenuEntryBlock::OnClicked() smenuentryblock.cpp:1027
SMenuEntryBlock::OnMenuItemButtonClicked() smenuentryblock.cpp:987
TMemberFunctionCaller<SMenuEntryBlock,FReply() delegateinstanceinterface.h:161
TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() tuple.h:115
TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() delegateinstancesimpl.h:317
TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:521
SButton::OnMouseButtonUp() sbutton.cpp:278
SMenuEntryButton::OnMouseButtonUp() smenuentryblock.cpp:385
<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:4946
FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215
FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4935
FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5393
FSlateApplication::OnMouseUp() slateapplication.cpp:5373
FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1631
FWindowsApplication::DeferMessage() windowsapplication.cpp:1977
FWindowsApplication::ProcessMessage() windowsapplication.cpp:750
FWindowsApplication::AppWndProc() windowsapplication.cpp:672
<Unknown>
<Unknown>
FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:905
FEngineLoop::Tick() launchengineloop.cpp:2795
GuardedMain() launch.cpp:156
GuardedMainWrapper() launchwindows.cpp:126
WinMain() launchwindows.cpp:202
__scrt_common_main_seh() exe_common.inl:264
<Unknown>
<Unknown>
n/a
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Why does the REMOVE method of map container remove elements have memory leaks?
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37588 in the post.