The compile toast notification read that it was successful, then the Editor crashed about 10 seconds later.
Error Message in Crash Reporter:
Access violation - code c0000005 (first/second chance not available)
Haven't been able to recreate crash.
Occurred while running test pass [Link Removed]
https://jira.it.epicgames.net/browse/UEQATC-1363
/Game/C++ Classes/QAGame/Classes/
void EnableGravity(bool decision);
with:
FString EnableGravity(bool decision, FString result);
void AQABlueprintChild_TestClass::EnableGravity(bool decision)
{
MeshComp->SetSimulatePhysics(decision);
MeshComp->SetEnableGravity(decision);
}
with:
FString AQABlueprintChild_TestClass::EnableGravity(bool decision, FString result)
{
MeshComp->SetSimulatePhysics(decision);
MeshComp->SetEnableGravity(decision);
result += decision ? TEXT("Gravity Enabled") : TEXT("Gravity Disabled");
return result;
}
UE4Editor_UnrealEd!EditorLevelUtils::GetWorlds() editorlevelutils.cpp:857
UE4Editor_UnrealEd!FEditorFileUtils::AutosaveMapEx() filehelpers.cpp:2325
UE4Editor_UnrealEd!FPackageAutoSaver::AttemptAutoSave() packageautosaver.cpp:178
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:399
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2859
UE4Editor!GuardedMain() launch.cpp:152
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37590 in the post.
| 0 |
| Component | UE - Foundation - Core |
|---|---|
| Affects Versions | 4.14 |
| Target Fix | 4.14 |
| Created | Oct 20, 2016 |
|---|---|
| Resolved | Nov 3, 2016 |
| Updated | Apr 27, 2018 |