If the user creates a Standalone Window Editor plugin and restarts the editor then immediately plays the game as Standalone Game, the editor hits an assert.
[Link Removed]
Appears to only happen in 4.14 preview.
RESULT:
Game hits Assert:
Assertion failed: IsValid() [Link Removed] [Line: 794]
EXPECTED:
Creating Plugin and restarting doesn't crash the game when starting as Standalone Game.
Assertion failed: IsValid() [File:D:\UnrealEngine-4.14\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 794] UE4Editor_Core!FDebug::AssertFailed() [d:\unrealengine-4.14\engine\source\runtime\core\private\misc\assertionmacros.cpp:332] UE4Editor_MainFrame!FMainFrameActionCallbacks::OnUnhandledKeyDownEvent() [d:\unrealengine-4.14\engine\source\editor\mainframe\private\frame\mainframeactions.cpp:179] UE4Editor_MainFrame!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<FReply (__cdecl*const & __ptr64)(FKeyEvent const & __ptr64),FKeyEvent const & __ptr64>() [d:\unrealengine-4.14\engine\source\runtime\core\public\delegates\tuple.h:116] UE4Editor_MainFrame!TBaseStaticDelegateInstance<FReply __cdecl(FKeyEvent const & __ptr64)>::Execute() [d:\unrealengine-4.14\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:949] UE4Editor_Slate!TBaseDelegate<FReply,FKeyEvent const & __ptr64>::Execute() [d:\unrealengine-4.14\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:522] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\unrealengine-4.14\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4636] UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\unrealengine-4.14\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4538] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\unrealengine-4.14\engine\source\runtime\core\private\windows\windowsapplication.cpp:1487] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\unrealengine-4.14\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\unrealengine-4.14\engine\source\runtime\core\private\windows\windowsapplication.cpp:814] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\unrealengine-4.14\engine\source\runtime\core\private\windows\windowsapplication.cpp:678] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\unrealengine-4.14\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951] UE4Editor!FEngineLoop::Tick() [d:\unrealengine-4.14\engine\source\runtime\launch\private\launchengineloop.cpp:2811] UE4Editor!GuardedMain() [d:\unrealengine-4.14\engine\source\runtime\launch\private\launch.cpp:152] UE4Editor!GuardedMainWrapper() [d:\unrealengine-4.14\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\unrealengine-4.14\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Foundation - Cpp Tools - Plugin System |
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Affects Versions | 4.14 |
Target Fix | 4.15 |
Fix Commit | 3185126 |
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Main Commit | 3229477 |
Created | Oct 21, 2016 |
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Resolved | Nov 3, 2016 |
Updated | Apr 27, 2018 |