After importing an asset with baked matrix animations, using the alembic importer, the shadow disappears as the asset pans to the left and the right.
Results: Shadow goes away as the asset pans to the left and right
Expected Results: Shadow is visible at all times
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
I can't open my map from the editor.
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37649 in the post.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.14 |
Target Fix | 4.15 |
Created | Oct 21, 2016 |
---|---|
Resolved | Oct 26, 2016 |
Updated | Apr 27, 2018 |