The nodes in the blueprint editor require a lot of resources to render, causing framerate issues whenever they're being shown. The more that are shown, the worse the framerate issues. While a framerate difference is expected, it shouldn't be so severe for such simple looking elements.
Regression?: No
This also occurs in 4.12.5
stat FPS
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
Why does the REMOVE method of map container remove elements have memory leaks?
Head over to the existing Questions & Answers thread and let us know what's up.
13 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.12, 4.13, 4.14 |
Created | Oct 21, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |