Variables declared with UPROPERTY( ) are shown in all components in Blueprint components tab.
UPROPERTY( BlueprintReadWrite, EditDefaultsOnly, Category = "Testing|SecondTesting" )
uint8 MyInt;
RESULT:
"MyInt" is visible from all components in the Character class.
EXPECTED:
Only the Character class can see "MyInt".
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.14 |
| Created | Oct 21, 2016 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |