C++ projects are failing to compile when attempting to skip conversion from an older version of the engine.
Error Message:
C:\Users\laz.matech\Documents\Unreal Projects\MyProject4Test\Intermediate\Build\Win64\UE4Editor\Inc\MyProject4Test\MyProject4TestCharacter.generated.h(8): fatal error C1083: Cannot open include file: 'ObjectBase.h': No such file or directory
Note: This only happens with C++ project Skip conversion. I tested the convert-in-place, Open a copy, and skip conversion in both C++ and blueprint projects and this error is only occurring in C++ Skip Conversion.
This was working in our last regression pass Main CL 3149070 so this is a regression
Result: An error message pops up stating that "The project could not be compiled. Try rebuilding them manually."
Expected: The project compiles and loads the editor cleanly.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37668 in the post.
2 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.14 |
Created | Oct 21, 2016 |
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Resolved | Oct 24, 2016 |
Updated | Apr 27, 2018 |