When trying to build the entire engine solution or UnrealCEFSubProcess directly, Visual Studio 2013 is required to be installed for UnrealCEFSubProcess to complete successfully. There is also an error about a missing Vulkan include, errors listed below:
Creating makefile for UnrealCEFSubProcess (no existing makefile) Performing full C++ include scan (no include cache file) EXEC : error : Visual Studio 2013 must be installed in order to build this target. Module.CrossCompilerTool.cpp (0:00.46 at +0:00) ...\Engine\Source\Developer\VulkanShaderFormat\Private\VulkanBackend.h(7): fatal error C1083: Cannot open include file: 'VulkanConfiguration.h': No such file or directory
Regression?: Yes
This did not occur in //UE4/Release-4.13 CL# 3153669
This occurs as early as //UE4/Release-4.14 CL# 3167010
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37678 in the post.
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Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.14 |
Created | Oct 21, 2016 |
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Resolved | Oct 25, 2016 |
Updated | May 2, 2018 |