Description

Crash occurs when the user attempts to drive a non-Vehicle pawn (using a Vehicle Wheel Movement component) with the Torque Curve flattened to 0.

I was not able to reproduce this crash when I tried this with a WheeledVehicle class.

Project Location (too large to attach): [Link Removed]

Steps to Reproduce
  1. Download and extract the linked project.
  2. Open the project in editor.
  3. Play in viewport.
  4. Press W.

RESULT:

Crash.

Callstack
UE4Editor_Engine!UVehicleWheel::GetRotationAngle() vehiclewheel.cpp:62 
UE4Editor_Engine!FVehicleAnimInstanceProxy::PreUpdate() vehicleaniminstance.cpp:80 
UE4Editor_Engine!UAnimInstance::PreUpdateAnimation() animinstance.cpp:422 
UE4Editor_Engine!UAnimInstance::UpdateAnimation() animinstance.cpp:388 
UE4Editor_Engine!USkeletalMeshComponent::TickAnimation() skeletalmeshcomponent.cpp:737 
UE4Editor_Engine!USkeletalMeshComponent::TickPose() skeletalmeshcomponent.cpp:805 
UE4Editor_Engine!USkinnedMeshComponent::TickComponent() skinnedmeshcomponent.cpp:535 
UE4Editor_Engine!USkeletalMeshComponent::TickComponent() skeletalmeshcomponent.cpp:884 
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_813da28c01a0b9c538759539d0a87b8d> >() actor.h:2950 
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() actorcomponent.cpp:741 
UE4Editor_Engine!FTickFunctionTask::DoTask() ticktaskmanager.cpp:256 
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() taskgraphinterfaces.h:868 
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932 
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679 
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() taskgraph.cpp:1776 
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() ticktaskmanager.cpp:525 
UE4Editor_Engine!FTickTaskManager::RunTickGroup() ticktaskmanager.cpp:1437 
UE4Editor_Engine!UWorld::RunTickGroup() leveltick.cpp:730 
UE4Editor_Engine!UWorld::Tick() leveltick.cpp:1340 
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1422 
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2859 
UE4Editor!GuardedMain() launch.cpp:152 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 
UE4Editor!WinMain() launchwindows.cpp:202 
UE4Editor!__scrt_common_main_seh() exe_common.inl:264 
kernel32!<Unknown> 
ntdll!<Unknown> 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37737 in the post.

0
Login to Vote

Fixed
ComponentUE - Simulation - Physics
Affects Versions4.14
Target Fix4.14
Fix Commit3173912
Release Commit3173912
CreatedOct 24, 2016
ResolvedOct 25, 2016
UpdatedApr 27, 2018