Crash occurs when the user attempts to drive a non-Vehicle pawn (using a Vehicle Wheel Movement component) with the Torque Curve flattened to 0.
I was not able to reproduce this crash when I tried this with a WheeledVehicle class.
Project Location (too large to attach): [Link Removed]
RESULT:
Crash.
UE4Editor_Engine!UVehicleWheel::GetRotationAngle() vehiclewheel.cpp:62 UE4Editor_Engine!FVehicleAnimInstanceProxy::PreUpdate() vehicleaniminstance.cpp:80 UE4Editor_Engine!UAnimInstance::PreUpdateAnimation() animinstance.cpp:422 UE4Editor_Engine!UAnimInstance::UpdateAnimation() animinstance.cpp:388 UE4Editor_Engine!USkeletalMeshComponent::TickAnimation() skeletalmeshcomponent.cpp:737 UE4Editor_Engine!USkeletalMeshComponent::TickPose() skeletalmeshcomponent.cpp:805 UE4Editor_Engine!USkinnedMeshComponent::TickComponent() skinnedmeshcomponent.cpp:535 UE4Editor_Engine!USkeletalMeshComponent::TickComponent() skeletalmeshcomponent.cpp:884 UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_813da28c01a0b9c538759539d0a87b8d> >() actor.h:2950 UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() actorcomponent.cpp:741 UE4Editor_Engine!FTickFunctionTask::DoTask() ticktaskmanager.cpp:256 UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() taskgraphinterfaces.h:868 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679 UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() taskgraph.cpp:1776 UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() ticktaskmanager.cpp:525 UE4Editor_Engine!FTickTaskManager::RunTickGroup() ticktaskmanager.cpp:1437 UE4Editor_Engine!UWorld::RunTickGroup() leveltick.cpp:730 UE4Editor_Engine!UWorld::Tick() leveltick.cpp:1340 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1422 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2859 UE4Editor!GuardedMain() launch.cpp:152 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37737 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Oct 24, 2016 |
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Resolved | Oct 25, 2016 |
Updated | Apr 27, 2018 |