Generated Blueperint classes do not get loaded when the editor is restarted after a save game.
This issue does not happen when the class is not a Blueprint Class. As in, if the class variable is a direct reference to a C++ class.
RESULT:
Save Object successfully loads but doesn't load the Blueprint Generated Class reference. Printing only "Class:".
EXPECTED:
Class variables persist and can be loaded through editor shutdown and restart.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.14 |
| Target Fix | 4.14 |
| Created | Oct 25, 2016 |
|---|---|
| Resolved | Oct 28, 2016 |
| Updated | Apr 27, 2018 |