After adding a virtual bone to a skeleton, the bone is not selected. If the user wants to see the new bone, they have to select it.
It would be good if the virtual bone is selected automatically when created so the user can see it in the viewport.
RESULT:
Added bone is not selected.
EXPECTED:
Bone is selected so the user can see it in the viewport
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37776 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.15 |
Fix Commit | 3200167 |
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Main Commit | 3227721 |
Created | Oct 25, 2016 |
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Resolved | Nov 24, 2016 |
Updated | Oct 9, 2020 |