When creating a static mesh from a skeletal mesh, the materials will be incorrectly assigned on the static mesh.
RESULT:
Materials are in the wrong location.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37898 in the post.
| 0 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.14 |
| Target Fix | 4.15 |
| Fix Commit | 3208782 |
|---|---|
| Main Commit | 3227721 |
| Created | Oct 27, 2016 |
|---|---|
| Resolved | Nov 23, 2016 |
| Updated | May 18, 2020 |