Description

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.

Error message:

Access violation - code c0000005 (first/second chance not available)

Source Context:

  229       	/**
  230       	 * An event should return a FReply::Unhandled() to let the system know that an event was unhandled.
  231       	 */
  232       	static FReply Unhandled( )
  233       	{
  234       		return FReply(false);
  235       	}
  236       
  237       private:
  238       
  239       	/**
  240       	 * Hidden default constructor.
  241       	 */
  242       	FReply( bool bIsHandled )
  243 ***** 		: TReplyBase<FReply>(bIsHandled)
  244       		, RequestedMousePos()
  245       		, EventHandler(nullptr)
  246       		, MouseCaptor(nullptr)
  247       		, FocusRecipient(nullptr)
  248       		, MouseLockWidget(nullptr)
  249       		, DragDropContent(nullptr)
  250       		, FocusChangeReason(EFocusCause::SetDirectly)
  251       		, NavigationType(EUINavigation::Invalid)
  252       		, bReleaseMouseCapture(false)
  253       		, bSetUserFocus(false)
  254       		, bReleaseUserFocus(false)
  255       		, bAllUsers(false)
  256       		, bShouldReleaseMouseLock(false)
  257       		, bUseHighPrecisionMouse(false)
  258       		, bPreventThrottling(false)

Most recent user affected CL: 3142249

Logs:
[Link Removed]
[Link Removed]
[Link Removed]

Steps to Reproduce

Repro steps unknown

Callstack
UE4Editor_SlateCore!FReply::FReply() [reply.h:244]
UE4Editor_SlateCore!FReply::Unhandled() [reply.h:235]
UE4Editor_SlateCore!SWidget::OnPreviewKeyDown() [swidget.cpp:128]
UE4Editor_Renderer!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::GetUsedPrimitivesBasedOnMaterials() [staticmeshdrawlist.inl:905]
UE4Editor_Renderer!FScene::UpdateStaticDrawListsForMaterials_RenderThread() [rendererscene.cpp:2113]
UE4Editor_Renderer!TGraphTask<`FScene::UpdateStaticDrawListsForMaterials'::`2'::EURCMacro_FUpdateDrawLists>::ExecuteTask() [taskgraphinterfaces.h:868]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:932]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:679]
UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:319]
UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:440]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:74]

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Fixed
ComponentUE - Graphics Features
Affects Versions4.134.14
Target Fix4.15
Fix Commit3266762
Main Commit3389599
Release Commit3266762
CreatedOct 27, 2016
ResolvedJan 23, 2017
UpdatedApr 27, 2018