This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
229 /** 230 * An event should return a FReply::Unhandled() to let the system know that an event was unhandled. 231 */ 232 static FReply Unhandled( ) 233 { 234 return FReply(false); 235 } 236 237 private: 238 239 /** 240 * Hidden default constructor. 241 */ 242 FReply( bool bIsHandled ) 243 ***** : TReplyBase<FReply>(bIsHandled) 244 , RequestedMousePos() 245 , EventHandler(nullptr) 246 , MouseCaptor(nullptr) 247 , FocusRecipient(nullptr) 248 , MouseLockWidget(nullptr) 249 , DragDropContent(nullptr) 250 , FocusChangeReason(EFocusCause::SetDirectly) 251 , NavigationType(EUINavigation::Invalid) 252 , bReleaseMouseCapture(false) 253 , bSetUserFocus(false) 254 , bReleaseUserFocus(false) 255 , bAllUsers(false) 256 , bShouldReleaseMouseLock(false) 257 , bUseHighPrecisionMouse(false) 258 , bPreventThrottling(false)
Most recent user affected CL: 3142249
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
Repro steps unknown
UE4Editor_SlateCore!FReply::FReply() [reply.h:244] UE4Editor_SlateCore!FReply::Unhandled() [reply.h:235] UE4Editor_SlateCore!SWidget::OnPreviewKeyDown() [swidget.cpp:128] UE4Editor_Renderer!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::GetUsedPrimitivesBasedOnMaterials() [staticmeshdrawlist.inl:905] UE4Editor_Renderer!FScene::UpdateStaticDrawListsForMaterials_RenderThread() [rendererscene.cpp:2113] UE4Editor_Renderer!TGraphTask<`FScene::UpdateStaticDrawListsForMaterials'::`2'::EURCMacro_FUpdateDrawLists>::ExecuteTask() [taskgraphinterfaces.h:868] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:932] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:679] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:319] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:440] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:74]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
I can't open my map from the editor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37908 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.15 |
Created | Oct 27, 2016 |
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Resolved | Jan 23, 2017 |
Updated | Apr 27, 2018 |