This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
229 /**
230 * An event should return a FReply::Unhandled() to let the system know that an event was unhandled.
231 */
232 static FReply Unhandled( )
233 {
234 return FReply(false);
235 }
236
237 private:
238
239 /**
240 * Hidden default constructor.
241 */
242 FReply( bool bIsHandled )
243 ***** : TReplyBase<FReply>(bIsHandled)
244 , RequestedMousePos()
245 , EventHandler(nullptr)
246 , MouseCaptor(nullptr)
247 , FocusRecipient(nullptr)
248 , MouseLockWidget(nullptr)
249 , DragDropContent(nullptr)
250 , FocusChangeReason(EFocusCause::SetDirectly)
251 , NavigationType(EUINavigation::Invalid)
252 , bReleaseMouseCapture(false)
253 , bSetUserFocus(false)
254 , bReleaseUserFocus(false)
255 , bAllUsers(false)
256 , bShouldReleaseMouseLock(false)
257 , bUseHighPrecisionMouse(false)
258 , bPreventThrottling(false)
Most recent user affected CL: 3142249
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
Repro steps unknown
UE4Editor_SlateCore!FReply::FReply() [reply.h:244] UE4Editor_SlateCore!FReply::Unhandled() [reply.h:235] UE4Editor_SlateCore!SWidget::OnPreviewKeyDown() [swidget.cpp:128] UE4Editor_Renderer!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::GetUsedPrimitivesBasedOnMaterials() [staticmeshdrawlist.inl:905] UE4Editor_Renderer!FScene::UpdateStaticDrawListsForMaterials_RenderThread() [rendererscene.cpp:2113] UE4Editor_Renderer!TGraphTask<`FScene::UpdateStaticDrawListsForMaterials'::`2'::EURCMacro_FUpdateDrawLists>::ExecuteTask() [taskgraphinterfaces.h:868] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:932] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:679] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:319] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:440] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:74]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37908 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.13, 4.14 |
| Target Fix | 4.15 |
| Created | Oct 27, 2016 |
|---|---|
| Resolved | Jan 23, 2017 |
| Updated | Apr 27, 2018 |