The Editor crashes while Force Deleting the FirstPerson folder within a FirstPersonTemplate project.
This behavior is consistent between Blueprint / Code versions of FirstPersonTemplate projects.
This issue is present in both Release-4.14 and UE4/Main.
The first occurrence of this issue was noted at UE4/Main CL 3153517.
Result:
Editor Crashes while Force Deleting the FirstPerson folder within a FirstPersonTemplate project
Expected Result:
Folder is removed from Content Browser without the Editor crashing
Frequency:
5/5
UE4Editor_Engine!UActorComponent::CreateRenderState_Concurrent() actorcomponent.cpp:1079
UE4Editor_Engine!UPrimitiveComponent::CreateRenderState_Concurrent() primitivecomponent.cpp:369
UE4Editor_Engine!TIndirectArray<FComponentRecreateRenderStateContext,FDefaultAllocator>::Empty() indirectarray.h:342
UE4Editor_Engine!FGlobalComponentRecreateRenderStateContext::~FGlobalComponentRecreateRenderStateContext() actorcomponent.cpp:101
UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() objecttools.cpp:2197
UE4Editor_UnrealEd!FAssetDeleteModel::DoForceDelete() assetdeletemodel.cpp:284
UE4Editor_UnrealEd!SDeleteAssetsDialog::ForceDelete() sdeleteassetsdialog.cpp:705
UE4Editor_UnrealEd!TMemberFunctionCaller<SDeleteAssetsDialog,FReply() delegateinstanceinterface.h:161
UE4Editor_UnrealEd!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SDeleteAssetsDialog,FReply() tuple.h:116
UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply __cdecl() delegateinstancesimpl.h:318
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:522
UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:275
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5010
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4999
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5462
UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5439
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1652
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2071
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:814
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:678
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsApplication::PumpMessages() windowsapplication.cpp:2083
UE4Editor_Slate!FSlateApplication::TickPlatform() slateapplication.cpp:1503
UE4Editor_Slate!FSlateApplication::AddModalWindow() slateapplication.cpp:2007
UE4Editor_UnrealEd!UEditorEngine::EditorAddModalWindow() editorengine.cpp:3605
UE4Editor_UnrealEd!ObjectTools::DeleteObjects() objecttools.cpp:1727
UE4Editor_ContentBrowser!ContentBrowserUtils::DeleteFolders() contentbrowserutils.cpp:544
UE4Editor_ContentBrowser!FPathContextMenu::ExecuteDeleteFolderConfirmed() pathcontextmenu.cpp:748
UE4Editor_ContentBrowser!TMemberFunctionCaller<FPathContextMenu,FReply() delegateinstanceinterface.h:161
UE4Editor_ContentBrowser!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<FPathContextMenu,FReply() tuple.h:116
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,FPathContextMenu,0,FReply __cdecl() delegateinstancesimpl.h:318
UE4Editor_ContentBrowser!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:522
UE4Editor_ContentBrowser!SContentBrowserConfirmPopup::YesClicked() contentbrowserutils.cpp:210
UE4Editor_ContentBrowser!TMemberFunctionCaller<SContentBrowserConfirmPopup,FReply() delegateinstanceinterface.h:161
UE4Editor_ContentBrowser!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SContentBrowserConfirmPopup,FReply() tuple.h:116
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowserConfirmPopup,0,FReply __cdecl() delegateinstancesimpl.h:318
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:522
UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:275
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5010
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4999
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5462
UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5439
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1652
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2071
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:814
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:678
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:951
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2811
UE4Editor!GuardedMain() launch.cpp:152
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:253
kernel32!<Unknown>
ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37968 in the post.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.14, 4.15 |
Target Fix | 4.14 |
Created | Oct 28, 2016 |
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Resolved | Oct 31, 2016 |
Updated | Apr 27, 2018 |