If you attempt to merge a static mesh that was a converted skeletal mesh the resulting asset is corrupted. You have to use the new convert skeletal mesh to static mesh feature.
You will find this error in the output log: LogMeshUtilities:Error: Raw mesh is corrupt for LOD0.
RESULT
The merged asset is corrupted
EXPECTED
The static meshes are merged properly
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.14 |
Target Fix | 4.15 |
Fix Commit | 3200316 |
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Main Commit | 3227721 |
Created | Oct 31, 2016 |
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Resolved | Nov 16, 2016 |
Updated | Apr 27, 2018 |