If you attempt to merge a static mesh that was a converted skeletal mesh the resulting asset is corrupted. You have to use the new convert skeletal mesh to static mesh feature.
You will find this error in the output log: LogMeshUtilities:Error: Raw mesh is corrupt for LOD0.
RESULT
The merged asset is corrupted
EXPECTED
The static meshes are merged properly
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.14 |
| Target Fix | 4.15 |
| Fix Commit | 3200316 |
|---|---|
| Main Commit | 3227721 |
| Created | Oct 31, 2016 |
|---|---|
| Resolved | Nov 16, 2016 |
| Updated | Apr 27, 2018 |