Some causes of this crash have been fixed with 4.14.2 hotfix. However, other causes are still under investigation. For ongoing crashes, a new ticket has been logged: UE-40773.
This is a new D3D crash affecting multiple users in 4.14 Preview 1. It is currently the #1 crash in the Preview.
Information provided by users:
Small sampling of affected GPUs:
Repro steps currently unknown. Users have provided different, seemingly unrelated information.
Fatal error: [Link Removed] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() d3d11util.cpp:176
UE4Editor_D3D11RHI!VerifyD3D11Result() d3d11util.cpp:225
UE4Editor_D3D11RHI!FD3D11Viewport::PresentChecked() d3d11viewport.cpp:269
UE4Editor_D3D11RHI!FD3D11Viewport::Present() d3d11viewport.cpp:450
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport() d3d11viewport.cpp:554
UE4Editor_RHI!FRHICommandList::EndDrawingViewport() rhicommandlist.cpp:1344
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() slaterhirenderer.cpp:486
UE4Editor_SlateRHIRenderer!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`35'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() taskgraphinterfaces.h:868
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:320
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:454
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
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Component | UE - Graphics Features |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.15 |
Fix Commit | 3238182 |
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Created | Oct 31, 2016 |
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Resolved | Jan 9, 2017 |
Updated | Apr 27, 2018 |