When SetActorEnableCollision(false); is added to a class constructor and a hot reload is preformed, the SetActorEnableCollision(false); is ignored and collision is not updated for that actor.
Result:
Collision is still enabled for the static mesh of MyActorBP
Expected:
Collision is turned off after adding SetActorEnableCollision(false); to constructor.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13.2 |
Created | Oct 31, 2016 |
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Resolved | Dec 1, 2016 |
Updated | Feb 5, 2017 |