When SetActorEnableCollision(false); is added to a class constructor and a hot reload is preformed, the SetActorEnableCollision(false); is ignored and collision is not updated for that actor.
Result:
Collision is still enabled for the static mesh of MyActorBP
Expected:
Collision is turned off after adding SetActorEnableCollision(false); to constructor.
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0 |
Component | UE - Gameplay |
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Affects Versions | 4.13.2 |
Created | Oct 31, 2016 |
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Resolved | Dec 1, 2016 |
Updated | Feb 5, 2017 |