In 4.13 launching a linux game with -binnedmalloc will use the binned allocator.
In 4.14 the command line was accidentally changed to -binnedmalloc1 while making other changes. It is still -binnedmalloc on windows.
This is a regression of functionality from 4.13 and is an easy fix, so I think it should be safe for 4.14
1. Run a target that doesn't used binned (e.g. TestPAL) with -binnedmalloc
2. Notice it says "Using jemalloc" on start.
Expected: Using binned.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-38001 in the post.