Description

In 4.13 launching a linux game with -binnedmalloc will use the binned allocator.

In 4.14 the command line was accidentally changed to -binnedmalloc1 while making other changes. It is still -binnedmalloc on windows.

This is a regression of functionality from 4.13 and is an easy fix, so I think it should be safe for 4.14

Steps to Reproduce

1. Run a target that doesn't used binned (e.g. TestPAL) with -binnedmalloc
2. Notice it says "Using jemalloc" on start.

Expected: Using binned.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-38001 in the post.

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Fixed
ComponentPlatform - Linux
Affects Versions4.14
Target Fix4.14
Fix Commit3180399
Release Commit3180399
CreatedOct 31, 2016
ResolvedOct 31, 2016
UpdatedApr 27, 2018