This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
If a widget is set to be the parent of another widget and that widgets child is added to its designer tab, opening one of those widgets will cause a crash
Expected: A warning would be given or an error thrown when adding the child to it's parent
Result: Things appear to work until the editor is restarted at which point opening one of the widgets will cause a crash
UE4Editor_Core!FTokenDefinitions::ConsumeToken() expressionparser.cpp:284 UE4Editor_Core!FTokenDefinitions::ConsumeTokens() expressionparser.cpp:333 UE4Editor_Core!ExpressionParser::Lex() expressionparser.cpp:611 UE4Editor_Core!FTextFormatData::Compile_NoLock() textformatter.cpp:603 UE4Editor_Core!FTextFormatData::FTextFormatData() textformatter.cpp:576 UE4Editor_Core!FTextFormat::FTextFormat() textformatter.cpp:527 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2491 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2308 UE4Editor_CoreUObject!FLinkerLoad::GetExportLoadClass() linkerload.cpp:2904 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3650 UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() linkerload.cpp:2876 UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() linkerload.cpp:3015 UE4Editor_CoreUObject!LoadPackageInternalInner() uobjectglobals.cpp:1218 UE4Editor_CoreUObject!LoadPackageInternal() uobjectglobals.cpp:1386 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2553 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2308 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2601 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2308 UE4Editor_CoreUObject!FLinkerLoad::CreateImport() linkerload.cpp:4259 UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() linkerload.cpp:4369 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3687 UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() linkerload.cpp:4334 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3821 UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() linkerload.cpp:2876 UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() linkerload.cpp:3015 UE4Editor_CoreUObject!LoadPackageInternalInner() uobjectglobals.cpp:1218 UE4Editor_CoreUObject!LoadPackageInternal() uobjectglobals.cpp:1386 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2553 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2308 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2601 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2308 UE4Editor_CoreUObject!FLinkerLoad::GetExportLoadClass() linkerload.cpp:2904 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3650 UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() linkerload.cpp:2876 UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() linkerload.cpp:3015 UE4Editor_CoreUObject!LoadPackageInternalInner() uobjectglobals.cpp:1218 UE4Editor_CoreUObject!LoadPackageInternal() uobjectglobals.cpp:1386 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2553 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2308 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2601 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2308 UE4Editor_CoreUObject!FLinkerLoad::CreateImport() linkerload.cpp:4259 UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() linkerload.cpp:4369 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3687 UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() linkerload.cpp:4334 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3821 UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() linkerload.cpp:2876 UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() linkerload.cpp:3015 UE4Editor_CoreUObject!LoadPackageInternalInner() uobjectglobals.cpp:1218 UE4Editor_CoreUObject!LoadPackageInternal() uobjectglobals.cpp:1386 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2553 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2308 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2601 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2308 UE4Editor_CoreUObject!FLinkerLoad::GetExportLoadClass() linkerload.cpp:2904 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3650 UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() linkerload.cpp:2876 UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() linkerload.cpp:3015 UE4Editor_CoreUObject!LoadPackageInternalInner() uobjectglobals.cpp:1218 UE4Editor_CoreUObject!LoadPackageInternal() uobjectglobals.cpp:1386 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2553 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2308 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2601 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2308
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7 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.13.2 |
Created | Nov 1, 2016 |
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Resolved | May 10, 2017 |
Updated | May 10, 2017 |