Description

When rendering a game in splitscreen using Lumen HWRT, Nanite and a large number of Niagara Mesh Particles 1mil+, various meshes and actors will stop rendering. Setting r.RayTracing.Geometry.NiagaraMeshes=0 and running the game resolves the issue. No warnings or errors are shown in the log or on screen.

Steps to Reproduce

Enable lumen reflections with hardware raytracing in a scene with a lot of nanite meshes and start a splitscreen game (see attached project for repro)

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Fixed
ComponentUE - Rendering - Graphics Features - Ray Tracing
Affects Versions5.75.8
Target Fix5.8
Fix Commit54263913
CreatedMay 20, 2026
ResolvedMay 20, 2026
UpdatedJun 22, 2026
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