For each "EnumName" nodes do not update when passed into a create widget node via an exposed variable
Expected: The number of enums list on screen would have matched the number of members in the enumerator
Result: The number of enums provided by the For each EnumList node does not update unless "VerticalBox" is opened and compiled manually
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.2 |
Created | Nov 1, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |