Description

For each "EnumName" nodes do not update when passed into a create widget node via an exposed variable

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Play in editor
  4. Take note of the number of enums listed
  5. Exit PIE
  6. Open "EnumList"
  7. Add a member to the enumerator]
  8. Save the EnumList
  9. Play in Editor
  10. Notice that the number of enums has not updated

Expected: The number of enums list on screen would have matched the number of members in the enumerator
Result: The number of enums provided by the For each EnumList node does not update unless "VerticalBox" is opened and compiled manually

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.13.2
CreatedNov 1, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021