When importing custom UCX collision meshes from FBX files into Unreal Engine, certain geometry profiles fail to generate correctly if the option "One Convex Hull Per UCX" is unchecked. The engine's collision generation pipeline either creates an "exploded" collision shape with vertices shooting out infinitely into world space, or collapses the hull into a completely solid, simplified block that ignores structural openings such as doors and garage entryways.
See attached PDF for more details.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-381239 in the post.
| 0 |
| Component | UE - Editor - Open File Formats |
|---|---|
| Target Fix | 42.00 |
| Created | May 25, 2026 |
|---|---|
| Updated | Jun 4, 2026 |