Description

Per customer case: [25102237 | Case | Salesforce|https://epicgames.lightning.force.com/lightning/r/Case/500QP00001V41PqYAJ/view]

Audio that uses an Attenuation to set Spatialized Audio (just positioned, nothing to do with HRTFs or multichannel plugins) does not get rendered with the MRQ files. Initial discovery revealed that the listener is not getting updated correctly in MRQ code.

Slack thread: [Link Removed]

Steps to Reproduce
  1. Create an ambient sound actor with an attenuation setting that includes spatialized audio set.
  2. Place the actor in a sequence and confirm audio plays spatialized in the sequence
  3. Use MRQ to render the audio offline

Expected results: MRQ audio file plays spatially rendered audio

Actual results: MRQ audio file is silent

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-381932 in the post.

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Unresolved
ComponentUE - Audio - Sequencer
Target Fix42.00
CreatedMay 28, 2026
UpdatedJun 15, 2026
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