Crash occurs when attempting to add a key to a curve in the curve table.
This doesn't occur when adding a key to a regular curve.
RESULT:
Crash.
UE4Editor_UnrealEd!SCurveEditor::AddNewKey() scurveeditor.cpp:1310 UE4Editor_UnrealEd!SCurveEditor::ProcessClick() scurveeditor.cpp:1908 UE4Editor_UnrealEd!SCurveEditor::OnMouseButtonUp() scurveeditor.cpp:1367 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5009 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4998 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5461 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5438 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1680 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2099 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:842 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:706 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:951 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2796 UE4Editor!GuardedMain() launch.cpp:152 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38210 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Fix Commit | 3186755 |
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Main Commit | 3198987 |
Created | Nov 3, 2016 |
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Resolved | Nov 4, 2016 |
Updated | Apr 27, 2018 |