Force Feed back does not fire off when called by an on destroyed event

Steps to Reproduce
  1. Make sure to have a controller plugged in
  2. Open the editor
  3. Create a new actor blueprint
  4. Create the blueprint in the attached image
  5. Place the actor in the level
  6. Play in Editor
  7. Notice that the controller never vibrates

Expected: The Controller would begin forced feed back (vibrating) when the actor is destroyed
Result: Forced Feed Back does not appear to fire off when called on Destroy

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By Design
ComponentUE - Gameplay - Input
Affects Versions4.12.5
CreatedNov 3, 2016
ResolvedNov 22, 2016
UpdatedApr 27, 2018