Context
Actors can be converted into Instanced Actors via the IA plugin. During runtime and in the editor, an instanced actor’s visual is generated from the collection of StaticMeshComponents on the actor blueprint.
Problem
Any non-uniform transforms of StaticMeshComps on the actor blueprint aren’t correctly previewed in the editor. Instead, the IA representation in editor shows all meshes with the identity transform, albeit the IA’s location is correct. The relative transform from actor to mesh isn’t correctly previewed. See screenshots and repro project.
Suggested Fix
The relative transform should be correctly previewed.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-382299 in the post.
| 0 |
| Component | UE - Engine Scaling - Mass |
|---|
| Created | May 30, 2026 |
|---|---|
| Resolved | Jun 1, 2026 |
| Updated | Jun 2, 2026 |