On line #1301 in ScriptCore.cpp, there is the following if statement:
if (Function->FunctionFlags & FUNC_Native) { Function->Invoke(this, NewStack, ReturnValueAdress); } else { Function->Invoke(this, NewStack, ReturnValueAdress); }
The If and Else results are the same.
N/A Code issue
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.15 |
Fix Commit | 3185482 |
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Main Commit | 3194231 |
Created | Nov 3, 2016 |
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Resolved | Nov 4, 2016 |
Updated | Apr 27, 2018 |