On line 300 of PropertyStruct.cpp, there is the following if check:
if ((Struct->StructFlags & STRUCT_SerializeFromMismatchedTag) && (Tag.Type != NAME_StructProperty || (Tag.StructName != Struct->GetFName())) && Struct->StructFlags & STRUCT_SerializeFromMismatchedTag)
The "Struct->StructFlags & STRUCT_SerializeFromMismatchedTag" condition is repeated twice without a reason.
N/A Code issue
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| 0 |
| Component | UE - Foundation - Core |
|---|---|
| Affects Versions | 4.13, 4.14 |
| Target Fix | 4.15 |
| Fix Commit | 3186664 |
|---|---|
| Main Commit | 3208270 |
| Created | Nov 3, 2016 |
|---|---|
| Resolved | Nov 4, 2016 |
| Updated | Apr 27, 2018 |