Adding variables to a struct clears struct arrays used in blueprints.
Regression (yes) issue (does not) occur in 4.12.5
Results
Any altered values set back to default values (see attached .gif)
Expected
Altered values remain altered, new variable added.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
How does UMG set overlapping layouts?
Why does the REMOVE method of map container remove elements have memory leaks?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.2 |
Target Fix | 4.15 |
Fix Commit | 3201689 |
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Created | Nov 4, 2016 |
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Resolved | Nov 17, 2016 |
Updated | Feb 5, 2017 |