Adding variables to a struct clears struct arrays used in blueprints.
Regression (yes) issue (does not) occur in 4.12.5
Results
Any altered values set back to default values (see attached .gif)
Expected
Altered values remain altered, new variable added.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.2 |
Target Fix | 4.15 |
Fix Commit | 3201689 |
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Created | Nov 4, 2016 |
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Resolved | Nov 17, 2016 |
Updated | Feb 5, 2017 |