When a widget Blueprint that is derived from a custom UserWidget class containing a custom EditInlineNew UObject class property is compiled, any value that has been set in the UObject property is reset to None.
This is almost certainly the same issue as [Link Removed].
RESULT:
The "Display This Data" property is reset to "None."
EXPECTED:
The value set in the "Display This Data" property remains as it was set before the Blueprint was compiled.
WORKAROUND:
If the "Display This Data" property is set in the Details panel of the Graph tab and the Blueprint is compiled, the value remains set and can then be used in either the Graph or Designer tabs.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38276 in the post.
5 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.13.2, 4.15 |
Target Fix | 4.17 |
Created | Nov 4, 2016 |
---|---|
Resolved | Jun 15, 2017 |
Updated | Jun 11, 2019 |