If you have socket locators parented to the mesh in Maya and you have a Y-Up environment, the sockets will import to UE4 with an incorrect orientation.
See attached images.
Result: Sockets are in a vertical orientation
Expected: Sockets are at each corner of the plane
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 |
| Component | UE - Editor - Content Pipeline - Import and Export |
|---|---|
| Affects Versions | 4.13, 4.14, 4.15 |
| Target Fix | 4.15 |
| Fix Commit | 3223276 |
|---|---|
| Main Commit | 3229477 |
| Created | Nov 4, 2016 |
|---|---|
| Resolved | Dec 6, 2016 |
| Updated | Apr 27, 2018 |