Description

Any Slate widget that triggers the Slate post-process blur (e.g., a UBackgroundBlur with non-zero strength) hits a fatal D3D12 CreateGraphicsPipelineState failure on first render. The fatal is funneled through PipelineStateCache.cpp:707 ("Shader compilation failures are Fatal"), but the underlying error is E_INVALIDARG (0x80070057) from a VS/PS signature linkage mismatch, not an HLSL compile error.

Steps to Reproduce
  1. Run the attached project in the editor
  2. Create a UMG widget blueprint
  3. Add a BackgroundBlur component
  4. Set the blur strength to a non-zero value.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-383022 in the post.

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Unresolved
ComponentUE - Editor - UI Systems - Slate
Affects Versions5.8
CreatedJun 4, 2026
UpdatedJun 4, 2026
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