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Crash when opening the viewport tab of an actor containing a widget component with "Draw at Desired Size" set to true
Expected: The viewport would be shown and the editor would not crash
Result: Having Draw at Desired Size set to true appears to cause the editor to crash when using the viewport of an actor blueprint
UE4Editor_Engine!UTextureRenderTarget::GameThread_GetRenderTargetResource() texturerendertarget.cpp:44 UE4Editor_UMG!FWidgetRenderer::DrawWindow() widgetrenderer.cpp:255 UE4Editor_UMG!FWidgetRenderer::DrawWindow() widgetrenderer.cpp:180 UE4Editor_UMG!UWidgetComponent::DrawWidgetToRenderTarget() widgetcomponent.cpp:674 UE4Editor_UMG!UWidgetComponent::TickComponent() widgetcomponent.cpp:552 UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_aa79ebd94b2c9e6b2d520765e2e11e5e> >() actor.h:2937 UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() actorcomponent.cpp:707 UE4Editor_Engine!FTickFunctionTask::DoTask() ticktaskmanager.cpp:251 UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() taskgraphinterfaces.h:868 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilIdle() taskgraph.cpp:694 UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() ticktaskmanager.cpp:537 UE4Editor_Engine!FTickTaskManager::RunTickGroup() ticktaskmanager.cpp:1429 UE4Editor_Engine!UWorld::RunTickGroup() leveltick.cpp:706 UE4Editor_Engine!UWorld::Tick() leveltick.cpp:1286 UE4Editor_Kismet!FSCSEditorViewportClient::Tick() scseditorviewportclient.cpp:202 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1476 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2834 UE4Editor!GuardedMain() launch.cpp:156 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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2 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.13.2 |
Created | Nov 8, 2016 |
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Resolved | Jun 13, 2017 |
Updated | Apr 27, 2018 |