The Material Fucntion CylindricalUVs is missing the Object Position node
ADDITIONAL NOTES:
You can see the UVs wrapping around 0,0,0 without the position node attached, instead of the mesh's position
[Link Removed]
1. Launch: UE4Editor.exe (any project)
2. Open: CylindricalUVs Material Function from Engine Content
RESULTS:
Missing node breaks the UV wrapping of this function, function will always wrap around 0,0,0
EXPECTED:
Object Position allows function to wrap around the position of the object as it moves around in the world
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | Docs - Samples |
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Target Fix | 4.8 |
Fix Commit | 2353066 |
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Created | Sep 29, 2014 |
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Resolved | Apr 21, 2015 |
Updated | Apr 27, 2018 |