Description

The Material Fucntion CylindricalUVs is missing the Object Position node

ADDITIONAL NOTES:
You can see the UVs wrapping around 0,0,0 without the position node attached, instead of the mesh's position

[Link Removed]

Steps to Reproduce

1. Launch: UE4Editor.exe   (any project)
2. Open: CylindricalUVs Material Function from Engine Content

RESULTS:
Missing node breaks the UV wrapping of this function, function will always wrap around 0,0,0
 
EXPECTED:
Object Position allows function to wrap around the position of the object as it moves around in the world

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentDocs - Samples
Target Fix4.8
Fix Commit2353066
CreatedSep 29, 2014
ResolvedApr 21, 2015
UpdatedApr 27, 2018
View Jira Issue