Widgets appear to be offset when launching on to Chrome or other HTML platform. The widget appears to be offset and unclickable until the window for the browser is resized.
Expected: The widget would be clickable when launching on to an HTML5 platform
Result: The widget appears to be offset and unclickable until the window for the browser is resized
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
How to implement springarm components to scale according to mouse position in spawn?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
Head over to the existing Questions & Answers thread and let us know what's up.
6 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.13.2 |
Target Fix | 4.17 |
Created | Nov 9, 2016 |
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Resolved | Jul 14, 2017 |
Updated | Jul 21, 2017 |