I can across this issue when I was Ad Hocing and wanted to pose a skeletal mesh in a certain way. I imported one into my project and moved a bone, then undo and it was gone. I wanted to check if it was the import that was the issue so I went into QA Game to get another Skeletal Mesh.
Note SK_Mannequin does NOT have this issue.
This is a Regression from 4.13.2
Result: The model disappears from the skeletal mesh editor
Expected: The model reverts to its previous position
Note A workaround would be to close and reopen the Skeletal Mesh Editor
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Hey, why do i get this when i snap two similar meshes together?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38430 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Created | Nov 9, 2016 |
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Resolved | Nov 10, 2016 |
Updated | Apr 27, 2018 |