Compile fails when the user attempts to launch on to Windows with the Raw Input plugin enabled.
Error:
LogPlayLevel: xgConsole: Module.RawInput.cpp LogPlayLevel: xgConsole: d:\framework\engine\plugins\experimental\rawinput\source\rawinput\public\RawInputSettings.h(87): error C3668: 'URawInputSettings::PostEditChangeChainProperty': method with override specifier 'override' did not override any base class methods LogPlayLevel: xgConsole: d:\framework\engine\plugins\experimental\rawinput\source\rawinput\public\RawInputSettings.h(92): error C3668: 'URawInputSettings::GetSectionText': method with override specifier 'override' did not override any base class methods LogPlayLevel: xgConsole: D:\Framework\Engine\Plugins\Experimental\RawInput\Source\RawInput\Private\RawInputSettings.cpp(45): error C2039: 'PostEditChangeChainProperty': is not a member of 'UDeveloperSettings' LogPlayLevel: xgConsole: D:\Framework\Engine\Source\Runtime\Engine\Classes\Engine/DeveloperSettings.h(11): note: see declaration of 'UDeveloperSettings' LogPlayLevel: xgConsole: LogPlayLevel: xgConsole: Error executing C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe (tool returned code: 2) LogPlayLevel: xgConsole: FacialAnimation.generated.cpp LogPlayLevel: xgConsole: Module.FacialAnimation.cpp
RESULT:
Fails to compile
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38433 in the post.
0 |
Component | UE - Gameplay - Input |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Fix Commit | 3193249 |
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Main Commit | 3198987 |
Created | Nov 9, 2016 |
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Resolved | Nov 10, 2016 |
Updated | Sep 23, 2019 |