Compile fails when the user attempts to launch on to Windows with the Raw Input plugin enabled.
Error:
LogPlayLevel: xgConsole: Module.RawInput.cpp LogPlayLevel: xgConsole: d:\framework\engine\plugins\experimental\rawinput\source\rawinput\public\RawInputSettings.h(87): error C3668: 'URawInputSettings::PostEditChangeChainProperty': method with override specifier 'override' did not override any base class methods LogPlayLevel: xgConsole: d:\framework\engine\plugins\experimental\rawinput\source\rawinput\public\RawInputSettings.h(92): error C3668: 'URawInputSettings::GetSectionText': method with override specifier 'override' did not override any base class methods LogPlayLevel: xgConsole: D:\Framework\Engine\Plugins\Experimental\RawInput\Source\RawInput\Private\RawInputSettings.cpp(45): error C2039: 'PostEditChangeChainProperty': is not a member of 'UDeveloperSettings' LogPlayLevel: xgConsole: D:\Framework\Engine\Source\Runtime\Engine\Classes\Engine/DeveloperSettings.h(11): note: see declaration of 'UDeveloperSettings' LogPlayLevel: xgConsole: LogPlayLevel: xgConsole: Error executing C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe (tool returned code: 2) LogPlayLevel: xgConsole: FacialAnimation.generated.cpp LogPlayLevel: xgConsole: Module.FacialAnimation.cpp
RESULT:
Fails to compile
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38433 in the post.
| 0 |
| Component | UE - Gameplay - Input |
|---|---|
| Affects Versions | 4.15 |
| Target Fix | 4.15 |
| Fix Commit | 3193249 |
|---|---|
| Main Commit | 3198987 |
| Created | Nov 9, 2016 |
|---|---|
| Resolved | Nov 10, 2016 |
| Updated | Sep 23, 2019 |