Steps to Reproduce
  1. Create a multisub material in max
  2. add some material and leave some entry empty
  3. map a cube with the multisub material
  4. export to fbx
  5. import the fbx in UE4

Expected: we should import only material use by faces
Result: all material (even empty slot are imported)

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Fixed
ComponentTools
Affects Versions4.15
Target Fix4.15
Fix Commit3219362
Main Commit3229477
CreatedNov 10, 2016
ResolvedDec 2, 2016
UpdatedFeb 4, 2019