A lot of the tree meshes become big and blocky at the furthest LOD level. This causes them to look odd when they are far away in the distance.
This is a regression from 4.13.2
Result: Mesh becomes a big blocky object due to the wrong material being applied in LOD2
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38472 in the post.
0 |
Component | Docs - Samples |
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Affects Versions | 4.14 |
Target Fix | 4.14 |
Fix Commit | 3193399 |
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Release Commit | 3193399 |
Created | Nov 10, 2016 |
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Resolved | Nov 10, 2016 |
Updated | May 2, 2018 |