A user is reporting that enabling the override for the IPD with GearVR doesn't work. They would like to be able to change this value at runtime.
Setting the "bOverrideIP=True" and "IPD=" values in the DefaultEngine.ini doesn't seem to have any effect. After talking with Nick about this it should work, but there is likely something in the GearVR code preventing it. IPD is generally pulled from the user's profile and is not something that we generally adjust, so it's likely that this isn't even tested on our end.
Results: Even though setting the override for IPD to true it doesn't seem to take effect.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I can't open my map from the editor.
Installer 4.10 failed with error code R-1603
How to achieve HLSL Multiple Render Target in Material blueprints?
Why does the REMOVE method of map container remove elements have memory leaks?
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.13, 4.14, 4.15 |
Created | Nov 11, 2016 |
---|---|
Resolved | Jan 3, 2019 |
Updated | Sep 16, 2019 |