When exporting an asset from Houdini with null objects the null objects don't convert their axis orientation correctly.

The user stated the following in regards to the attached mesh:

" You will see in the 'Object definitions' there are FbxNull and FbxMesh objects, with their transforms in the 'Object properties' section. They are expressed in the Houdini axis orientation (+x towards right, +y up and +z towards camera back.

Yet only the Mesh transforms are correctly converted to the Unreal axis orientation after import. "

Steps to Reproduce
  1. Open any project
  2. Import the attached mesh

The null object transforms don't convert to Unreal Axis correctly.

The null objects convert properly to correct axis orientation.

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Cannot Reproduce
Affects Versions4.13.2
Target Fix4.18
CreatedNov 14, 2016
ResolvedAug 4, 2017
UpdatedFeb 4, 2019