When exporting an asset from Houdini with null objects the null objects don't convert their axis orientation correctly.
The user stated the following in regards to the attached mesh:
" You will see in the 'Object definitions' there are FbxNull and FbxMesh objects, with their transforms in the 'Object properties' section. They are expressed in the Houdini axis orientation (+x towards right, +y up and +z towards camera back.
Yet only the Mesh transforms are correctly converted to the Unreal axis orientation after import. "
RESULT
The null object transforms don't convert to Unreal Axis correctly.
EXPECTED
The null objects convert properly to correct axis orientation.
Head over to the existing Questions & Answers thread and let us know what's up.