A licensee has reported that using FStringAssetReference::ResolveObject to reference an asset in Blueprints will result in that asset never being garbage collected. Doing the same workflow in C++ does not result in this behavior.
Please note, this only occurs in Standalone Game and packaged games.
Regression?: No
This also occurred in 4.12.5
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38634 in the post.