A licensee is composing independently-authored levels into a single World Partition persistent level by placing each as a Level Instance. NavMeshBoundsVolume / NavModifierVolume are placed inside each sub-level (Level Instance), and navigation is built at the persistent-level side. Navmesh appears correctly in the editor outliner after build, but is not available at runtime.
Steps to Reproduce
Expected Result
Navmesh built for the Level-Instance-contained NavMeshBoundsVolumes is present and registered at runtime.
Actual Result
Workaround
Move NavMeshBoundsVolume / NavModifierVolume up to the Persistent Level.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-386399 in the post.
| 0 |
| Component | UE - AI - Navigation |
|---|---|
| Affects Versions | 5.7, 5.8 |
| Created | Jul 13, 2026 |
|---|---|
| Updated | Jul 13, 2026 |