Error message:
Assertion failed: IsValid() [Link Removed] [Line: 752]
Source Context:
738 return *this; 739 } 740 741 /** 742 * Converts a shared pointer to a shared reference. The pointer *must* be valid or an assertion will trigger. 743 * 744 * @return Reference to the object 745 */ 746 // NOTE: The following is an Unreal extension to standard shared_ptr behavior 747 FORCEINLINE TSharedRef< ObjectType, Mode > ToSharedRef() const 748 { 749 // If this assert goes off, it means a shared reference was created from a shared pointer that was nullptr. 750 // Shared references are never allowed to be null. Consider using TSharedPtr instead. 751 check( IsValid() ); 752 ***** return TSharedRef< ObjectType, Mode >( *this ); 753 } 754 755 /** 756 * Returns the object referenced by this pointer, or nullptr if no object is reference 757 * 758 * @return The object owned by this shared pointer, or nullptr 759 */ 760 FORCEINLINE ObjectType* Get() const 761 { 762 return Object; 763 } 764 765 /** 766 * Checks to see if this shared pointer is actually pointing to an object 767 *
Most recent user affected CL: 3195953
Logs:
[Link Removed]
CrashReporter User Descriptions:
Result: Crash
Expected: A warning or error because sequence actors can't be components (at least not in this version yet)
UE4Editor_DetailCustomizations!TSharedPtr<IPropertyHandle,0>::ToSharedRef() [sharedpointer.h:753] UE4Editor_DetailCustomizations!FLevelSequenceBurnInOptionsCustomization::CustomizeChildren() [levelsequenceburninoptionscustomization.cpp:43] UE4Editor_PropertyEditor!FDetailPropertyRow::OnItemNodeInitialized() [detailpropertyrow.cpp:229] UE4Editor_PropertyEditor!FDetailItemNode::InitPropertyEditor() [detailitemnode.cpp:98] UE4Editor_PropertyEditor!FDetailItemNode::Initialize() [detailitemnode.cpp:46] UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateNodesFromCustomizations() [detailcategorybuilderimpl.cpp:627] UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateChildrenForSingleLayout() [detailcategorybuilderimpl.cpp:649] UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateChildrenForLayouts() [detailcategorybuilderimpl.cpp:713] UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateLayout() [detailcategorybuilderimpl.cpp:833] UE4Editor_PropertyEditor!FDetailLayoutBuilderImpl::BuildCategories() [detaillayoutbuilderimpl.cpp:154] UE4Editor_PropertyEditor!FDetailLayoutBuilderImpl::GenerateDetailLayout() [detaillayoutbuilderimpl.cpp:189] UE4Editor_PropertyEditor!SDetailsViewBase::UpdateSinglePropertyMap() [sdetailsviewbase.cpp:382] UE4Editor_PropertyEditor!SDetailsViewBase::UpdatePropertyMaps() [sdetailsviewbase.cpp:347] UE4Editor_PropertyEditor!SDetailsView::PostSetObject() [sdetailsview.cpp:779] UE4Editor_PropertyEditor!SDetailsView::SetObjectArrayPrivate() [sdetailsview.cpp:569] UE4Editor_PropertyEditor!SDetailsView::SetObjects() [sdetailsview.cpp:318] UE4Editor_LevelEditor!SActorDetails::SetObjects() [sactordetails.cpp:205] UE4Editor_LevelEditor!SLevelEditor::OnActorSelectionChanged() [sleveleditor.cpp:1463] UE4Editor_LevelEditor!TBaseSPMethodDelegateInstance<0,SLevelEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:318] UE4Editor_LevelEditor!TBaseSPMethodDelegateInstance<0,SLevelEditor,0,void __cdecl() [delegateinstancesimpl.h:425] UE4Editor_LevelEditor!TBaseMulticastDelegate<void,TArray<UObject * __ptr64,FDefaultAllocator> const & __ptr64,bool>::Broadcast() [delegatesignatureimpl.inl:922] UE4Editor_UnrealEd!UUnrealEdEngine::UpdateFloatingPropertyWindowsFromActorList() [editorhook.cpp:68] UE4Editor_UnrealEd!UUnrealEdEngine::UpdateFloatingPropertyWindows() [editorhook.cpp:59] UE4Editor_UnrealEd!UUnrealEdEngine::NoteSelectionChange() [editorselectutils.cpp:403] UE4Editor_UnrealEd!UUnrealEdEngine::SelectActor() [editorselectutils.cpp:633] UE4Editor_UnrealEd!FKismetEditorUtilities::CreateBlueprintInstanceFromSelection() [kismet2.cpp:1658] UE4Editor_UnrealEd!FKismetEditorUtilities::CreateBlueprintFromActor() [kismet2.cpp:1472] UE4Editor_UnrealEd!FKismetEditorUtilities::CreateBlueprintFromActor() [kismet2.cpp:1220] UE4Editor_KismetWidgets!FCreateBlueprintFromActorDialog::OnCreateBlueprint() [createblueprintfromactordialog.cpp:80] UE4Editor_KismetWidgets!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1018] UE4Editor_UnrealEd!SCreateAssetFromObject::OnCreateAssetFromActorClicked() [screateassetfromobject.cpp:129] UE4Editor_UnrealEd!TMemberFunctionCaller<SCreateAssetFromObject,FReply() [delegateinstanceinterface.h:161] UE4Editor_UnrealEd!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SCreateAssetFromObject,FReply() [tuple.h:116] UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SCreateAssetFromObject,0,FReply __cdecl() [delegateinstancesimpl.h:318] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:522] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:275] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5010] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:4999] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5462] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5439] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1652] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2071] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:814] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:678] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:951] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2811] UE4Editor!GuardedMain() [launch.cpp:152] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38645 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.14 |
Target Fix | 4.15 |
Created | Nov 15, 2016 |
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Resolved | Nov 30, 2016 |
Updated | Apr 27, 2018 |