Description

BP Components cannot be keyed in sequencer after transforming in the viewport

Steps to Reproduce
  1. Create a BP with a cube and sphere Static Mesh Component
  2. Add a sequence and the BP to the level
  3. Add a track for the BP actor
  4. Add a track for the sphere component
  5. Select the sphere component in the BP details panel
  6. Key the transform for the sphere component and move forward in the timeline
  7. Move the sphere component in the viewport with the transform tools
  8. Key the transform for the sphere
  9. Scrub in the timeline

Result: The transform was not read by sequencer. The component gets stuck in it's new position.
Expected: Transforming components in the viewport and keying works just like transforming actors and keying

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

1
Login to Vote

Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.144.15
Target Fix4.15
Fix Commit3212673
Main Commit3238204
CreatedNov 15, 2016
ResolvedNov 29, 2016
UpdatedApr 27, 2018