- Create a BP with a cube and sphere Static Mesh Component
 
	- Add a sequence and the BP to the level
 
	- Add a track for the BP actor
 
	- Add a track for the sphere component
 
	- Select the sphere component in the BP details panel
 
	- Key the transform for the sphere component and move forward in the timeline
 
	- Move the sphere component in the viewport with the transform tools
 
	- Key the transform for the sphere
 
	- Scrub in the timeline
 
Result:  The transform was not read by sequencer.  The component gets stuck in it's new position.
Expected:  Transforming components in the viewport and keying works just like transforming actors and keying