When merging an object with multiple colours to other actors a small portion of the colours are lost.
Note this only occurs when merging to multiple actors and only seems to happen for the diffuse.
UE-81742 DXGI_ERROR_INVALID_CALL
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38668 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.15 |
Created | Nov 16, 2016 |
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Resolved | Nov 16, 2016 |
Updated | Apr 27, 2018 |