Hi, we are experiencing random deadlocks while cooking groom bindings. We have integrated 5.8 mutable into 5.6 and are still experimenting those deadlocks which seem due to :
UE_DEPRECATED(5.4, "This class is deprecated, there is no replacement because this is not a safe async design.")
UE_API FScopedSkeletalMeshRenderData(USkeletalMesh* Mesh);
The deadlock happens here:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-386691 in the post.
| 0 |
| Component | UE - Anim - Mutable |
|---|---|
| Affects Versions | 5.8 |
| Created | Jul 14, 2026 |
|---|---|
| Updated | Jul 14, 2026 |