Description

Hi, we are experiencing random deadlocks while cooking groom bindings. We have integrated 5.8 mutable into 5.6 and are still experimenting those deadlocks which seem due to :

UE_DEPRECATED(5.4, "This class is deprecated, there is no replacement because this is not a safe async design.")

UE_API FScopedSkeletalMeshRenderData(USkeletalMesh* Mesh);

https://github.com/EpicGames/UnrealEngine/blob/772ce4ed717be4bd427ca1b59a32b1e82bab2466/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h#L417

The deadlock happens here:

https://github.com/EpicGames/UnrealEngine/blob/772ce4ed717be4bd427ca1b59a32b1e82bab2466/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/GroomBindingBuilder.cpp#L2884

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Unresolved
ComponentUE - Anim - Mutable
Affects Versions5.8
CreatedJul 14, 2026
UpdatedJul 14, 2026
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